Funcom and Ragnar Tørnquist's MMO, The Secret World, has struggled to find an audience since its release earlier this year, but the publisher is making it easier to play by dropping subscription fees.
The Secret World came out half way by way of 2012 five years after it first went into full development. It was supposed to be the MMO that finally, after nearly 10 years of World of Warcraft, transformed what MMOs are popularly understood to be. This wouldn't be a Star Wars: The Old Republic that basically added a patina of competent storytelling to the same old fetch quest & combat tree rigormoral. This would be a intelligent, challenging, & literary fantasy from the mind of Ragnar Tørnquist, writer and designer of The Longest Journey.
In quite a few methods it was just that, but each developer Funcom and the gw2 gold game are struggling in the wake of its troubled release. It could have already been better at realizing its lofty ambitions than Star Wars: The Old Republic, however like BioWare & EA decided to do, Funcom is dropping the monthly subscription fee from The Secret World. It is not going full free-to-play, though.
Funcom announced by way of The Secret World's homepage that subscriptions to the MMO are now "optional."
"That means that after getting the game you can play all of the heralded storyline & all content accessible right now without paying a monthly fee," reads the update. This contains all 4 of the expansion updates released for The Secret World. A 5th update due in early 2013 will be made accessible for any person that pays the full $30 for the game before Dec. 31.
People that keep their subscriptions to the game organically get a number of perks, which includes an item that can be used once every sixteen hours that briefly increases doubles the experience you gain in fights in addition to a discount on everything sold in game. Members will also get a zero cost monthly gift, however Funcom didn't elaborate on what that can be. Subscribers to the "Grandmaster" package get even more discounts.
Funcom's answer is certainly more inviting than the non-subscription solutions & subscription-based premiums provided by BioWare in Star Wars: The Old Republic. That game's switch to free-to-play proved so noisome to players that BioWare had to announce significant changes to the new system within days of its release. Funcom could also be in a position to stay clear of some of the criticisms leveled at other games that have dropped subscriptions by not calling The Secret World "gratis-to-play."
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