Guild Wars 2 has been long admired name. . . . But understand very little, in considering whether or not into, so would like to ask you a pioneer in several issues:
1, ping or something serious? Need to use the agent? Agent how effective?
2, is said to play in the domestic title may? Title of it?
3, this game heavy pve or pvp? Balance (which is focused on the game into a sense of Elder Scrolls 5, competitive balance)?
4, is to join the global clothing to well, or wait for the Asian clothing and national dress?
5, to be fair, objective, this guild wars 2 gold game with wow comparative advantages and disadvantages of both?
Friday, February 22, 2013
Wednesday, February 20, 2013
Any class you disliked at launch yet delight in now?
At launch i tried a bit of every class & albeit I played all the BWEs i did not know the combat strategy incredibly well. Now months after release I have tried all classes to at least 30+ and have a substantially better grasp of combat & combos & playing support.
Now is there any class you played at launch that didn't click but now you love it?
For me it is readily mesmer. I have identified so far this is possibly the most versatile, customizable, & enjoyable class of them all. The points I can do on my memser most of my alts would have no chance at all(at my skill level that's heh)...I have changed my overall playstyle every 10 or so levels since I started playing it & closing in on 60 I have about 8 differn't builds I want to attempt once I open the last line of traits.
Also going the other way I honestly enjoyed warrior at launch although honestly find them the most boring class of them al nowl:P
First necro I made got to lvl 15 & I deleted. After the Mad King event, I re-developed a necro and lvled to 80. Still not my preferred, but I find it much better now.
My necro is getting more dull as I lvl. He got a huge strengthen at lvl 30 and he has been spinning his wheels since (75 now). My warrior is 30and a wrecking ball with fun weapons and seemingly fascinating construct choices. My 80 ranger is fun & has a nice range of develop solutions. I def think the necro and engineer need a big fun injection of all the classes Ive attempted (havent tried guardian or mesmer).
If you want to learn more news about gw2 gold,buy Guild Wars 2 gold, pls go to gw2gold.net.
Sunday, February 17, 2013
Guild Wars 2 - WvW: All new in February
With the end of the free server transfers the ranking in WvW resets. From 1 February, the world must contend again in the eternal struggle for dominance in Tyria. For details in this official forum:
Hi everyone,
approached during the end of the free world transfers, we observed significant changes to the server populations, as many GW2 gold players decide on a new home world. This has led to the passing of the different worlds to battle WvW teams have changed dramatically. Given this fact, and by the increasing stability of the server population by the chargeable transfers we have decided that the time has come for reset the server ranking.
A reset at this time ensures that the ranking and rating system that evaluated (almost) new WvW teams faster and more accurately.
Will run this reset:
We phase out the current line-up opponents. Since the free transfers available during the first part of this inventory, were we do not want to count the new ranking.
If the installation on Friday 1st Expired in February, we present the final vote, and ranks in the forum. The new arrangement will be deciding the grouping of the next line-up, as usual.
After the start of the new structure on 1 February we will all reviews (as well as deviations and measuring volatilities) back behind the scenes.
Because each world has a set back rank, the system counts the first list as such and calculates the ratings accordingly. The new rankings are then calculated in the same way, as you are already used to. We expect fluctuations over several weeks before the ratings are determined. However, we are sure that it will be more correct results more quickly than if we retained the current ratings. This also means that the next few months will be a fantastic time when we fought together with the rest of his world a place in the rankings!
In addition, we take advantage of the restart to give us the mathematics behind the votes yet a closer look. You will learn more about it as soon as we played with some numbers and made a few decisions.
Hmm is actually good that the rankings are reset again, but I doubt even that there will be big changes to the current level in the longer term.
Arborstone and Blacktide both handed down and having to climb Gunnars'Hold and Ruins of Surmia on a bit.
Change the setting with the costs for the server to my knowledge, has not led to another major migrations and whether PvE players xy is now changed quickly will have no impact on the ranking.
The most likely effect is simply the good server in the lower brackets more points will make for counterparties and thus come up suddenly. This will lead to quite imbalanced match ups over the next ~ 4-5 weeks. These servers are then suddenly have to compete against much stronger and thus make almost no points in the week -> they fall all the way down and the Guild Wars 2 gold game begins again. Chaos in the match ups so that MMN is inevitable.
However, change is good.
I doubt that the reason for the reset, the lack of variety in the top servers in terms of opponent's choice. What is the result then?
But only to the bad server on good servers make. That means one week get aufn bag for the bad server and a week no fordernen opponents for a good server.
I hardly think that anyone that is good.
Click to read more:
http://dosclic.org/article.php?id=59686
http://www.thenewcomers.co/article.php?id=216594
http://articles.wantyourich.info/article.php?id=134358
Thursday, February 14, 2013
Cosmetic Reward is not the finest carrot for an MMO
That is my opinion after playing GW2 for last a number of months since beta (2x lvl 80s - Ele & Guard & many sub-80 alts) and after playing GW1 massively since launch (champion of the gods, gwamm & phoenix).
I think cosmetic rewards worked for GW1 beause the primary focus on GW was many formats of PvP with "looking outstanding" as the secondary aspect of the game to fill the downtime. Countless gw2 gold players collected skins while completing other PvE objectives like getting GWAMM, filling up HoM and so on. Also, we need to consider that concept of cosmetic only reward came in to being after factions was launched. With no increase in level cap and no substantial powercreep (with the exception of assassin splits in GvG), there was genuinely no want to introduce armor sets with distinctive stats.
But, in GW2, the assumption of cosmetic reward has been introduced during the launch itself. It might be an insinuation of the community although, that notion is prevalent & still makes me struggle a bit to fathom the reasoning of the introduction of the higher stat ascended gear in the game. I wonder if the devs are regretting because they allowed this "cosmetic only" concept to develop into a widespread notion in the community throughout the development without nipping it in the bud. Maybe they were afraid that they would lose a solid differentiator, something that sets GW2 apart from the other MMOs. So, they allowed that to continue.
As the game is new, it cannot offer as a good deal of objectives that one other established game can offer. As a result, several portion of the community feels that the game lacks content. I think, in other MMOs, gear grind is a substantial endgame content, if not the only 1. & that grind feels like content to the playerbase due to the fact the gear that you attain is in reality better in overall number, & not only in looks. To divert folks from that mindset, it'd require ANET to move GW2 in a absolutely exclusive direction if most of the rewards in the game remain cosmetic only.
&, that direction need to be not RNG driven pseudo-content. It will need to not be Korean MMO: ANET Edition. Possibly that direction must be emphasized focus in content that has more human element, more human interaction. Here are a number of thoughts:
Open Arena non-instanced Fights - Spars, duels and so on. Would you not like to see 2 players duking it out in a colleseum in Orr? Would you like to bet on the outcome of that fight for a chance to make many revenue? Would you like to prepare yourself for such duels rather than being a sideliner in the future & earn portion of the collected bets as reward for winning the bout? This can also be a respectable revenue sink instead of forcing Guild Wars 2 gold players to spend attrocious level of gold to obtain the looks of cultural armors.
World vs. World Competitions - How about gratifying the guilds that make the most impact in defending their own lands or lay waste of the enemies in the enemy territories in the course of monthly seasons? How about making more guild objective raids or fulfilling the guilds with tangible cosmetic rewards or temporary boons to the guild members?
World Bosses - How about adding arbitrary events where many of the current world bosses spawn adding more challenge to the inhabitants of the world to tackle. If the inhabitants prevail, reward them appropriately with something that could be used to accomplish their futire ambitions.
There can be a number of such suggestions, practical or impractical. But, the real notion behind all these is to let the community feel that they are spending time in the world & adding value to their account - not playing for the sake of fun only. I know, everyone play for the fun.. for sometime. But, without clear attainable objectives, motivation dries out. Adding gear treadmill can alleviate the problem temporarily nevertheless, in the long term content wins over pseudo-content. Real helpful rewards win over cosmetic only rewards.
These are my thoughts. What are yours?
tl;dr: Provide interesting objectives that motivate players to do something. In the event you are considering gear treadmill, you are viewing the wrong direction. That's my opinion.
My greatest challenge with GW2's present cosmetic rewards (specifically armor skins) is that there are not any of them that I find appealing. In GW1, there were numerous armor skins that I discovered attractive and I put in the essential work to get all of them that I wanted. Regrettably, most of the GW2 armor stylings appear to be intended for those players with a trenchcoat & buttcape fetish, and the minimal number of solutions don't include any styles I like.
In terms of the "carrot" concept, I'd be perfectly happy to do the work to chase a tasty carrot if there was in effect a tasty carrot for me to chase. Right now, all I'm seeing (and smelling) is an orange piece of rotting vegetable matter hanging on a string, & I've no desire to get any closer to it.
Playing for cosmetics in GW2 doesn't have any appeal for me personally, since I find the gw2 gold game to be pretty bland. Pretty much all of the passion I have for GW2 stems from the fact that it's the sequel to GW1, whereas the game itself fails to excite me.
I think that is best showcased by the reality that i am just reinstalling D3. In spite of my insane hate for vertical progression, I love the gameplay so much that I am willing to endure those moronic concepts. & regardless of how much I adore some of GW2's cute outfits, I am having issues gathering the will to play for them.
So I honestly don't think rewards are GW2's enormous concern.
Additional reading:
http://coolgamesgo.blogspot.com/2013/02/reviews-about-darkfall-unholy-wars.html
http://gameofgw2gold.blogspot.com/2013/02/character-resets-after-beta.html
http://www.gw2gold.net/news/97_5538_guild-wars-2-wvw-ranking-update-delay-to-march
Friday, February 1, 2013
Guild Wars 2 launches "Living Story", first arc available now
Guild Wars 2 has introduced a dedicated development team for the MMORPG's "Living Story" - brief-term events with lengthy-term impact on the game's world.
"The employment of the Living Story team is to bring the world to life. On an ongoing basis, we'll spin out story threads that will introduce you to new heroic characters, mysterious plot twists, & dramatic moments that impact the world," narrative designer Angel McCoy wrote in a blog post.
Living Story suggests dynamic events, much of which will "alter up what is happening in the world & to add to the improving story and challenge of the game".
McCoy mentioned Guild Wars 2 gold players will not be necessary to play the content, which will only be accessible for limited quantities of time, but are likely to be contemplating what happens to the characters subsequent.
Many Living Story arcs will take months to complete, but players won't know in advance how quite a few events will be part of the narrative chain - they'll just happen, as it were, instead of being showcased as a quest string. Arcs will feature recurring characters, are distinct from holidays or considerable events, & offer their own achievements strategy.
The first Living Story arc is called Flame & Frost and kicked off on January 28 with teaser content. Players can join in by volunteering to help the refugees from the Shiverpeaks in the Wayfarer Foothills and Diessa Plateau. Learn more concerning the arc on a devoted page.
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